Argentina begins as an undeveloped nation in South America with a very small population and an economy based on agricultural products. With only one iron mine, little manpower and no starting navy Argentina is a nation of great potential and far enough away from the turmoils of Europe for a beginning player to learn with. Luckily for Argentina their neighbors begin in the same state of underdevelopment which allows for military expansion.
Argentina has the opportunity to reach the top 8 by 1920. There are colonies to the south that when claimed provide much needed prestige and a number of weak neighbors that provide plenty of opportunity for prestige gaining expansion. They key to Argentina's success is attracting immigration from Europe and industrializing and liberalizing as soon as possible.
- 1 Starting position
- 1.1 Economy
- 1.2 Military
- 1.3 Prestige
- 1.4 Government
- 1.5 Technology
- 1.6 Neighbors and foreign relations
- 2 Strategies and walkthroughs
- 3 Events
- 4 Links
Argentina begins as a relatively large but sparsely populated nation at the southern tip of South America. The nation has a small army, no prestige, and a backwards economy. Luckily for Argentina it has the opportunity to expand all three areas in a short amount of time and build itself into the regional power and eventually into a world power.
Argentina is divided into 10 states and 49 provinces. It has a starting population of 819,000 concentrated around Buenos Aires. This leaves a very sparsely populated rural area in the remainder of the nation. It begins with no factories or railroads and does not begin with any machine parts or the prestige to compete for them on the world market this early in the game. They begin with an industrial score of 19, supported by an export economy dependent on cattle, fruit and timber.
- Buenos Aires
- is divided into 7 provinces and contains Argentina's capital. They RGO's in this state produce wool, cattle and wheat. The population of Buenos Aires is the largest of all the states.
- is divided into 4 provinces. Each provinces' RGO produces timber. The people of Chaco are primarily Guarani and Pagan.
- is divided into 5 provinces, 3 producing wheat and 2 producing cattle. The people of this state are Plantinean and Catholic.
- is just 3 provinces, 2 of which produce cattle and the third producing wheat. The state's population consists of Plantineans and Catholics.
- La Pampa
- is a state of 3 states and produces cattle and sheep.
- La Rioja
- is a large state of 7 provinces and contains Argentina's only iron mine. The state primarily produces fruit and wool. This state will likely become the most populated state in Argentina by the end of the game and thus is a prime location for factories when Argentina begins to industrialize.
- consists of 3 provinces, 2 of which produce fruit and the third producing cattle.
- is another large state of 6 provinces. This state produces wool, fruit and timber.
- Santa Fe
- is a 5 province state that produces cattle.
- Santiago del Estero
- is a 3 province state that only produces timber.
Argentina begins the game with no navy and an army consisting of 3 divisions, 2 infantry and 1 cavalry. All of Argentina's manpower is taken up in these 3 divisions. Argentina also begins with 20 leadership so can create a general or admiral.
Argentina begins with 0 prestige, but has an opportunity to increase it dramatically by claiming three colonies on the southern end of South America.
Argentina begins the grand campaign as a Presidential Dictatorship (historically under the rule of Governor Juan Manuel de Rosas) controlled by the conservative Partido Federal. The government starts with no voting rights, public meetings allowed, censured press, political parties can be banned and no labor unions allowed. There also are no reforms made. Also Argentina's national value is order and plurality begins at 0.
- Exists from 1836 to 1870
- Economy: Interventionism
- Trade: Free Trade
- Religion: Moralism
- Minority: Residence
- War: Jingoism
There are two roads to democracy with Argentina. Either Argentina can wait until 1852 when an event fires that ends the reign of De Rosas and turns Argentina into a democracy with voting rights set to wealth and public meetings banned, or the player can set voting rights to universal suffrage and political parties to all allowed. This will change Argentina to a democracy at the beginning of the next month.
With a literacy rate of 12% Argentina begins the game at an equal standing with most other South American countries, but far behind Europe. Argentina begins with a Traditional Academic administration and earns .25 research points a month. Thus Argentina is behind in technology and far behind in technology production capabilities. This is due to the fact that Argentina has no Clerks POPs to help boost research. Argentina has the following technologies researched at the games onset:
- Post-Napoleonic Thought
- Flintlock Rifles
- Bronze Muzzle-Loaded Artillery
- The Command Principle
- Post-Nelsionain Thought
- The Command Principle
- Private Banks
- No Standard
- Guild-based Production
- Classical and Early Romanticism
- Late Enlightenment Philosophy
- Enlightenment Thought
- Water-wheel Power
- Publishing Industry
Neighbors and foreign relations
Brazil is located to Argentina's north and is the largest country in South America. Brazil is equal to Argentina at the games onset with a military score of 3. Brazil and Argentina begin with negative relations due to the Argentina-Brazil War of 1928 that led to the independence of Uruguay. Brazil is Argentina's chief rival on the continent and is ripe for industrial expansion. The vast rain forest of Brazil contains many tropical wood RGOs. Brazil is also an exporter of cotton, tobacco and coffee, all resources that Argentina needs to upgrade farmers and laborers to craftsman and clerks. Brazil also contains a sulfur mine in the south, which is used in the production of ammunition and explosives. Thus war with Brazil can be profitable for Argentina if Argentina can grow militarily.
Argentina's neighbor to the west, separated from Argentina by the Andean mountains. Chile is a very mountainous nation with many iron mines and eventually a precious metal mine in La Plata. The capital of Chile is located at Santiago.
Paraguay is Argentina's neighbor to the north. Argentina has claims on the province of Formosa owned by Paraguay, while Paraguay also has a claim on an Argentina province in the state of Chaco. Thus the two countries begin with negative relations. Paraguay is a militarily weak nation, with a military score of 1, but is a large nation. Paraguay's RGOs produce lumber, cattle and wheat, and one RGO produces tropical wood, which is an input into luxury furniture.
Peru is an Andean nation to the north of Argentina. The two nations begin with negative relations. Peru begins play in the middle of the Bolivian revolution. Thus within five to ten years it is likely that Bolivia will replace Peru as Argentina's neighbor to the northwest. Peru contains many sulfur and rubber RGOs, but fighting an invasion of Peru is costly due to the mountainous terrain. Peru begins play with a military score of 1, which is weakened due to the rebellions in the south.
Uruguay is located to the east of Argentina and was historically given its independence from Brazil thanks to the efforts of Argentina. Uruguay begins play with it's independence guaranteed by both Argentina and Brazil. The three province nation is ripe for annexation, and only has a military score of 1, but the protection of Brazil should keep a relatively weak Argentina at bay. Uruguay contains cattle and wheat RGOs, not vital to Argentina's industrial expansion.
Strategies and walkthroughs
- Originally from forum: ‘Quick guide on how to get immigrants to Argentina.’ by Ulyanov
Argentina starts out with a presidential dictatorship, which obviously won't attract many immigrants. The first thing you have to do is to make your country a free democracy, to give the european workers hope of a better life in the new world. In order to do this, you have to make some political reforms: Set Voting Rights to Universal Suffrage and Political Parties to All Allowed (other nations which are absolutist/totalitarian must set Public Meetings to Yes in order to become a democracy if it is pre-set to No). This won't be costly as Argentina starts out with a small population of only 800 000.
Many like to think that the most important thing for immigration is to have a ruling party with Full Citizenship on Minority. This is wrong. There are many things that are important, and all of these has to be present in order to get a steady stream of immigrants to your country. But there is one thing that is an absolute prerequisite to all the others, and that is to have a party with a liberal ideology in office. A conservative party with full citizenship will thus not do.
Back to the Argentinian case!
You start with 0 machine parts and 0 factories, so you should right away go for researching the tech called Mechanical Production. This, off course, is to be able to build factories in order to attract clerks and craftsmen which are more likely to emigrate than labourers. (NB: In the beginning of the game you will experience that you get a lot of South German immigrants to the state La Rioja, but this is not related to any political/social reforms the human player has made, it is hardcoded into the game.) This will give you 5 machine parts, of which 3 of them should be used on a Glass Factory (preferrably in the capital state of Buenos Aires).
Before the first election (you should do it as soon as you have turned democratic as the small population before immigration makes it cheaper to make this political reform) you must make sure to do the following: Switch voting rights to According to Wealth, and turn a big POP into clerks (there is one of around 30 000 in Buenos Aires). Since clerks are considered wealthy and they almost always are liberal, this is an effective way in getting the liberal party elected quickly***. There are not many aristocrats or officers (the conservative rich) in Argentina, so this won't give you any problems. This might give you a small dept, but you will be able to pay it off pretty soon. So, let's have a closer look at the liberal party in Argentina in the beginning of the game:
- Partido Unitario (exists from 1836 to 1856)
- Economy: Laissez Faire
- Trade: Free Trade
- Religion: Pluralism
- Minority: Full Citizenship
- War: Pro Military
I would say that this is the most immigration-friendly party one can encounter. Every political standpoint is attractive for the immigrants, and the two most decisive aspects are Religion and Minority. It's an absolute necessety to have Pluralism, Moralism won't do. Limited Citizenship will work, but not as good as Full Citizenship.
As soon you have started the construction of the Glass Factory, craftsmen and clerks will arrive in Argentina in a steady flow. After researching Mechanical Production, you should aim for Freedom of Trade to be able to build more factories. You have two machine parts left, and there are four factories to choose from that only require one machine part to construct. These are Steel Factory, Cement Factory, Lumber Mill and Fabric Factory. I won't speculate too much in which two you should build since it has nothing to do with the effect on immigration, but stay clear of Steel Factory for now since the availability of iron on the market is zero this early in the game (and your one iron producing province won't provide you with much).
When you have the money for it, you should also make the rest of the political reforms, which is setting Press Rights to Free Press and Trade Unions to All. This is because political freedom increases conciousness which again affects plurality. High level of plurality is highly desireable if you want to attract immigrants. Therefore, you should research Ideological Thought as soon as possible in order to trigger the events Rationalism, Constitutionalism, Individualism, Secularization and Social Conscience which all give +5% to plurality (25% in total). In terms of this event it is crucial that you always have a liberal ruling party. If you (even for just a brief period) have a conservative ruling party at a point in the game, you will trigger 5 events which have the opposite effect, that is -25% to plurality. You should also make sure that you get the invention State and Government early on, and choose the option Meritocracy in order to trigger two political events that each adds another 5% to plurality.
[Alternatively, there is a strategy to negate the effects of the conservative ideological thought inventions - have them fire first. By taking the plurality hit early, the full plurality drop will not be realized - it can't go below zero. When you switch to liberal, the liberal inventions will fire and their effects will not be negated by a temporary conservative government in the future.]
From 1856 you will get another liberal party instead of Partido Unitario (unfortunately):
Partido Liberal (exists from 1856 to 1920)
- Economy: Laissez Faire
- Trade: Free Trade
- Religion: Moralism
- Minority: Limited Citizenship
- War: Pro Military
There is not much difference from the "ultimate immigration-party" exept the two most important issues which both have dropped down one level This makes it harder to attract so many immigrants as before. But, by now, you have probably researched mostly the industrial and commercial sciences. If you have many clerks in your country, you should have some surplus of research-points, and thus be able to trade with others. Try to improve relations with a big European country with some non-national provinces (such as Austria-Hungary, Russia and Ottoman Empire). I would strongly recommend Austria-Hungary, since this is a catholic country just as Argentina. Trade tech for provinces. In my last game I got the Slovak and Polish provinces and turned all the POPs into craftsmen. As you won't have any factories in your European states, they will look elsewhere in the kingdom for jobs and thus move to a state where they will get one. This is actually a question of migration rather than immigration, but I figured it is somehow relevant in the quest for increasing population in Argentina. Note: craftsmen are more likely to migrate than clerks. Craftsmen will move as soon as they can't cover their need for Subsistence Goods.
One little thing before ending this humble guide:
Some say that social reforms is important for immigration, but the gains are less than the loss in doing this (i.e. if the liberal parties have laissez faire on economy). You would have to keep the conservative party in office to do so, and you will lose plurality. One could argue that it can be done in the beginning of the game, but I doubt you could afford it at that point. Be welcome to try though No matter if it is feasible or not; the political reforms are more crucial than the social.
***Note: It may take more than converting just this one POP to a clerk. In order to make this strategy consistently, one must convert several POPs in different states. See this link for the full discussion.
Argentina begins with a small army of 3 divisions. This army is made of 2 infantry divisions and 1 cavalry division. The largest obstacle to the expansion of Argentina is this small army and its even smaller manpower reserves. At the onset of the grand campaign Argentina has can build zero manpower reserves. This means that without taking casualties, Argentina cannot expand the number of divisions it has or retain a pool of reserves to reinforce understrength divisions. Thus the first goal of a militaristic Argentina should be to expand its pool of manpower. This can be done in a number of ways. First Argentina could increase the number of soldier POPs. This will cost $1000 (or less dependent on size in Ricky) and 10 regular clothing. Large farmer and laborer POPs should be upgraded first as they will increase the manpower pool the most. A second option would be to hold off expansion until immigration and industrialization has kicked in. This would allow Argentina to expand its army while not harming industrial expansion, and some immigrants may even be soldier POPs. Finally a final option for Argentina is the expansion of the mobilization pool. This costs 40 small arms and 40 canned food, both items which are scarce (and thus expensive) early in the grand campaign. But increasing the mobilization pool provides 4 free infantry divisions that can be called up in 2 months time, and an expansion of the manpower pool during the time of mobilization. Unfortunately mobilization does have its downsizes, which are discussed more in length here.
After increasing the size of Argentina's army the choice of prey isn't an easy one. The most important thing to take into mind is that war must always be a profit earning venture for it to help you advance in Victoria. The two important elements of this profiting is the gaining of prestige and the gaining of resource and population rich provinces. To profit with prestige Argentina should choose an enemy with negative prestige, they have claims on, or is an uncivilized. Also they should always choose a nation they are sure they can defeat and that won't bring in an enemy that might be able to subdue them. While Uruguay may looking tempting, at the onset of the game they have their independence guaranteed by Brazil, bringing the total military power that Argentina may have to combat up to 4. Some good choices for Argentina include Chile, to increase her supply of iron and precious metal, or Paraguay to capture Formosa and the RGO of tropical wood. Be warned though that wars in the Andean mountains tend to be extremely bloody for the attacker, so avoid attacking mountainous regions with dug in divisions. An important element in all peace negotiations is the option of humiliation. This may seem pointless to a beginning player but it is vital for prestige. By reducing your foe's prestige to the negatives a declaration of war will only cost 1 prestige in the future. While you will lose out on capturing a handful of provinces it is worth every point of warscore.
A final consideration would be the avoiding of war with the Great Powers at all cost. This includes avoiding a bad boy war with them. Remember that the UK and France own provinces in northern South America. These provinces give those countries a beachhead from which to attack you. Do not gain a neighboring province to one of these locations unless your bad boy is relatively low (which you can't know for sure). Also Britain is notoriously stubborn in peace negotiations, so unless you have a navy to combat theirs and capable enough to launch an invasion onto the Home Isles, then avoid war with them like the plague.
Argentina begins with a very weak economy. She has no factories built, no railroads built, and no machine parts to begin the construction of these Industries. The small population of Argentina and her lack of craftsman and clerks are another obstacle to the expansion of her industry. Thus one vital step for Argentina to grow rapidly is the attraction of immigrants.
To industrialize Argentina will need to research the technology Mechanical Production, but before she can do this the technology Practical Steam Engine we need to be researched. This technology will provide +5 machine parts. At this point Argentina has blueprints for three different factories: Glass Factory, Winery and Liquor Distillery. Either Argentina can choose to build one of these factories or wait until she has researched Freedom of Trade, which opens many other factories, including Steel Mills, Lumber Mills and Fabric Factory.
Argentina has an abundance of four things: Lumber, Fruit, Wool and Wheat. These four products are all inputs into the industries that Argentina should begin building first. A Lumber Mill is an excellent choice because of Argentina's timber states and because it costs only 1 machine part. A Lumber Mill will allow Argentina to expand into furniture and luxury furniture factories when its lumber production is high enough. Be warned that the importation of tropical wood will be necessary for Argentina to produce luxury furniture. A second good choice for Argentina is the Fabric Factory. This requires the input of cotton (which is cheap on the world market) and some wool and produces an expensive export good. Also it is a cheap factory to build and the beginning of the clothing factories chain. Finally the last good option for Argentina is a Glass Factory. While this is require the import of coal (a relatively cheap item on the world market) it produces a good needed for Wineries and Liquor Distilleries. Those two factories require fruit and wheat respectively as well as glass. The only downside of this final path is that all three of these factories require three machine parts to build. Thus Argentina would need to acquire more before she could build the next link in the chain.
After this initial industrialization it is a matter of waiting for the next technology and invention to offer to Argentina more machine parts. The technology "Interchangeable Parts" provides +10 machine parts and triggers the invention "Precision Work" that provides +5 machine parts. "Precision Work" also allows the construction of a Machine Parts Factory, but be warned that it is an expensive factory. It is worth building if you have the sterling because you can sell the very scarce item on the world market and keep enough for yourself to continue industrialization at your own pace. Argentina is just like other countries after this on industrialization. Build railroads, upgrade capitalists and keep an eye on attracting immigrants and you can turn Argentina into South America's industrial powerhouse by the turn of the century or sooner.
Rosa: the End of a Dictator(1852)
Argentina was ruled by a one party dictatorship under Rosa. This event signals the beginning of the end of his reign.
- Presidential Dictatorship
- +3 Consciousness for 100% of population
- +3 Militancy for 100% of population
- Revolt at Buenos Aires
This event signals the end of Rosa's reign and the beginning of the Argentine Republic.
- Change government type to democracy
- Change to two-party system
- Set capital to Buenos Aires
- Change flag to republic flag
Argentina changes its constitution!
- "Hope This Works Better!"
- Change voting type to Wealth
- Change press rights to Censorship
- Change political parties to All Allowed
- Change trade unions to All Allowed
- Change public meeting to Yes
- Set capital to Buenos Aires
- Capitalist bonus +5%
- "Hope This Works Better!"
- Don't Cry for Me Argentina<mini AAR> by Count Drew (1836 – 1914 abandoned)
- AARgentina by elbasto (1836 – 1920 completed)
- Argentina AAR! by TheDarkside (1836 – 1888 abandoned)
- Libertad o Muerte! - AARgentina by Treppe (1836 – ??? ongoing)
Great example of a militaristic Argentina. Also includes some player made events that increase the flavor of Argentina.