Guide to Making Your Own Country

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Original text by pimparel. Discussion at Paradox forums

This guide will try to walkthrough anyone to make his own country, as example we will create the Dumber Federation

Replace the following line at ...\Victoria\config\worldnames.csv

Uxx;User Defined;;;;;;;;Benutzerdefiniert;;x

with:

Uxx;Dumber Federation;;;;;;;;Benutzerdefiniert;;X

Where:

xx
can be a number between 00-19;
Dumber Federation
is the name of your country

Add the following line to the line before the last one at ...\Victoria\db\country.csv

Uxx;DarkRed;SPA;MIN;Light_Blue;White;9;25;X

Where:

DarkRed
will be the political color of my country ingame;
SPA
is the refering language to the unitnames of the Dumber Federation (no prejudice here);
Light_Blue;White
are the colors of the Army uniform, refering to coats and trousers;
9
is a reference to the file ...Victoria\gfx\Interface\cities.bmp, which will display the 9th figure as capital;
25
is a reference to the file ...\Victoria\gfx\Interface\frontend\leaders.bmp, which will display the 25th leader;

Add the following string to the end of the file in ...\Victoria\db\revolt.txt

This is only necessary IF, you want to your country as a revolters, as example in VIP Spain wouldn't create a Carlist Spain country in the diplomatic screen, or example also in VIP, Brazil wouldn't create Piratini Republic. So in both case the addition to the revolt.txt is unecessary.

Uxx = { #DBF
date = { day = 1 month = january year = 1885 }
     expirydate = { day = 31 month = december year = 1920 }
     minimum = { 2038 2039 2040 2340 2341 2342 }
     extra = { }
     capital = 2039
     culture = { type = philippine }
     religion = catholic
     literacy = -1
     ai = "default.ai"
     slaves = no
     vassal = yes #If you can release them as satellite
     revolt = yes #If the country can be created by a revolter/partisan
     primitive = no
}

Where:

date
is a date specified to when your country can start to exist, as example if it is set to 1900, this country won't be formed prior this date;
expirydate
is a date specified to when your country won't be able to forme anymore, as example if it is set to 1900 this country won't be formed after this date;
minimum
is the core provinces of your new country;
extra
is the claim provinces of your new country;
capital
no need to explain;
culture
religion are the state culture and the official religion;
literacy
if set to -1, will be inherited by the former holder, or from 0-1, where 1 = 100%;
ai
is the name of the ai file, which should be loaded at the creation of the country;
slaves
if set to yes, the country will be able to maintain POP's as slaves;
vassal
if set to no, the holder country won't be able to release it as a satellite;
revolt
not sure here, but I do think that if set to yes this country will only be allowed to exist if the provinces were taken by The Rebel Scum (yoh, matey!);
primitive
if set to yes, this country will be regarded as uncivilized

Add the file leaders.uxx to ...\Victoria\db\leaders\

Where, once again xx is a number between 0-19. (Dumber's Note: It MUST be the same one that you should be using!!!). This file is not necessary;


Add the file to Uxx_party.csv to ...\Victoria\db\parties\

This file MUST exist, following is an example of such file:

country;id;name;start;end;ideology;Economic;Trade;Religious;Minority;War;Culture;Religion;Status
Uxx;284000;Liberal Party;1885;1920;liberal;laissez_faire;free_trade;pluralism;residence;anti_military;all;all;x
Uxx;284001;Conservative Party;1885;1920;conservative;interventionism;protectionism;pluralism;residence;pro_military;all;all;x

Where:

country
your chosen TAG
id
this number must be inside of the range of the chosen TAG
name
name of the party
start
start date
end
end date
ideology
the strings are [anarcho_liberal,liberal,reactionary,conservative,communist,socialist]
Economic
the strings are [laissez_faire,interventionism,state_capitalism,planned_economy]
Trade
the strings are [free_trade,protectionism]
Religious
the strings are [moralism,pluralism,secularized,atheism]
Minority
the strings are [slavery,residence,limited_citizenship,full_citizenship]
War
the strings are [jingoism,pro_military,anti_military,pacifism]
Culture
the strings are [culture,all]
Religion
the strings are [religion,all]
Status
the strings are [third_party,all]

Add the flag to ...Victoria\gfx\map\flags

the file Uxx.bmp, where xx is your TAG number

Add the shield to ...\Victoria\gfx\map\shields

More specifically, the file Uxx.bmp, where xx is your TAG number

Add the events to the file Uxx.txt at ...Victoria\db\events

Also don't forget to add this file in the ...Victoria\db\events\events.txt, so it can be read in your scenario.

Add the following code to the file Uxx.inc at ...\Victoria\scenarios\Scenario Folder

country = {
	tag = [id]                     #your chosen TAG
	capital = [number]             #explained in revolt.txt
	ai = "default.ai"              #explained in revolt.txt
	culture = { type = [culture] } #explained in revolt.txt
	religion = [religion]          #explained in revolt.txt
	literacy = [number]            #explained in revolt.txt
	slaves = [yes/no]              #explained in revolt.txt

	voting_rights          = [none/landed/wealth/suffrage]
	press_rights           = [state_press/censorship/free_press]
	political_parties      = [none_allowed/right_to_ban/all_allowed]
	trade_unions           = [none/non_socialist/socialist/all]
	public_meetings        = [yes/no]
	maximum_workhours      = [8/10/12/14/24]
	minimum_wages          = [none/trinkets/low/acceptable/good]
	safety_regulations     = [none/trinkets/low/acceptable/good]
	health_care            = [none/trinkets/low/acceptable/good]
	unemployment_subsidies = [none/trinkets/low/acceptable/good]
	pension_funds          = [none/trinkets/low/acceptable/good]

	ruling_party          = [number] #id of the ruling party
	government            = [democracy/constitutional_monarchy/monarchy/presidential_dictatorship/proletarian_dictatorship]
	executive_designation = [parliamentarism/hms_government/laws_by_decree]
	establishment         = [naval_industrial/army_industrial/banker_science/industrialist_science/traditional_academic/radical_academic]
	party_system          = [multi_party/two_party/one_party]
	national_value        = [liberty/equality/order]
	
	cash = [$$$$$]

	#Make sure that these provinces don't overlap with any other country, as example here Spain
	ownedprovinces = {
		2038 2039 2040 2340 2341 2342
	}

	#If at war, you can set more province or less provinces, depending of the front:
	controlledprovinces = {
		2038 2039 2040 2340 2341 2342
	}

	#Claims are added here:
	nationalprovinces = {
   		2038 2039 2040 2340 2341 2342
	}

	diplomacy = {
		relation = { tag = [tag] value = [value] } # Starting Diplomatic Values
	}

############
#TECHNOLOGY#
############
# Here I used the Techs and Resources of a indenpendent country:
techapps   = { 1001 1101 1201 1401 2001 2401 3001 3101 3401 4001 4101 4301 5001 5101 } #Backward Western Knowledge 
inventions = { }

resources = {
		###########
		#Raw Mtrl #
		###########
		cement = 100
		lumber = 100
		steel =  50
		coal = 10
		################
		#Consumer Goods#
		################
		wine = 	100
		canned_food = 100
		luxury_clothes = 20
		#################
		#Strategic Mtrl #
		#################
		small_arms = 80
		explosives = 50
		liquor = 45
		artillery = 50
	}

### Philippines OOB 1836 by Pimparel ###
leadership = 40

landunit = { 
	location = 2039
	id = { type = 11340 id = 2006 }
	name = "I Philippine Army"
	division = { 
		name = "1st Infantry Division" 
		type =  infantry
		id = { type = 11340 id = 2007}
		quality = regular
		location = 2039
		culture = philippine
		strength = 100
		}
	}

### Philippine Navy OOB 1836 by Pimparel ###
navalunit = {
	name = "Philippine Navy"
	id = {type = 14115 id = 2000 }
	location = 2039
		division = {
		name = "Big Boat"
		id = { type = 14115 id = 2001 }
		type = manowar
		quality = regular
		culture = philippine
		location = 2039
		strength = 100
		}
	}
}