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Interface Guide

This is a work in progress (actually, it has just started....), but will be added to as time progresses.

Contents

General game screens

The start screen

 

This should be familiar for most. Note that the actual background varies and can even be modded if you wish.

  • "Single player" - for starting or continuing a single player campaign/savegame. Brings you to #Single player start screen
  • "Multiplayer" - for starting, continuing or joining a multiplayer campaign/savegame.
  • "Credits" - displays all the people that have worked with/on Victoria (Yay Paradox!) and the people they wished to recognize and give credit to.
  • "Exit" - No surprises here; ends the game and exits the program.

Single player start screen

 

After selecting "single player" on the startscreen, you're given the option of either starting a new campaign or continuing a saved game.

  • For a new campaign, click on the one you wish to start in the upper left corner (A). You will then see a list of countries (C), of which you select one. In this case, the UK has been selected. If you wish to select a country not on the list, right-click the flag of the country you wish to substitute, then select the country you wish to have appear in the list. Note that the listed countries are the ones that will show up in the ledger during the game.
  • To continue a savegame, select the one you wish to continue from the list in the lower left corner (B). The country you played previously will already have been selected. You'll find a description of how to switch countries in the FAQ

At the bottom, there are some buttons (D):

Options screen

 

Displayed within the #Single player start screen

Here you set parameters for your game:

  • "Difficulty" - sets the overall difficulty of the game.
  • "A.I. Aggresiveness" - determines how aggresive the AI countries will be.
  • "Game speed" - sets how fast the game progresses (when un-paused).
  • "Fog of war" - When off, youæll see all units in the world; when on, you'll just see units that are next to your own units or in/next to your provinces. You'll also what goes on in your satellite's provinces.
  • "Autosave" - sets how often you'll autosave your game.
  • "Use counters" - when on, your units will be displayed as military symbols, when off, they'll be shown as animated sprites.

"Accept" applies your choices, while "Back" discards them.

Multiplayer screen(s)


Maps & gamescreens

General

 

Common for all mapmodes:

  • The #Statusbar (A) - displaying your stores of various things and what the current gamedate is.
  • On the left side (B), you'll find a context-dependant screen; which screen is displayed will vary by your selections and actions. They are explained in detail throughout this guide.
  • At the bottom (C) is the gamelog, that will display events and messages as they unfold. Whether they just appear in the log or generate a pop-up message too (or appear at all) depends on your message settings.
  • Also on the left side, you'll find the minimap and assorted buttons (D); these are explained in detail in #Minimap and friends

Statusbar

 

The statusbar is visible at all times at the top of your screen and displays convenient "at-a-glance" information:

  • How much manpower you have available (A).
  • How many leadership points you have available (B).
  • The size of your pool of research points (C).
  • The current gamedate (D).
  • Your current prestige rating (E).
  • Your current funds (F). Note that if this ever goes negative, you will automatically take up loans to cover the negative balance; it won't display how large (if any) a loan you currently have.
  • The number of diplomatic actions you have available (G).

Hovering your mouse over any of these (except the gamedate) will bring up a tooltip diplaying information relevent to that rating/pool.

Minimap and friends

 

Also visible at all times, the minimap and it's associated buttons can be found on the left side of the screen, underneath the context-screen.

The minimap itself (A) shows a map of the world. The white square shows which part of it is currently displayed in the gamemap. Clicking anywhere in the minimap will move the gamemap to center on the location you clicked.

The left column of buttons (B)-(F) will switch between the various mapmodes; #Terrain mode (B), #Political mode (C), #Economic mode (D), #Infrastructure mode (E) and #Revoltrisk mode (F),.

The bottom row contains the following:

  • Buttons for zooming the gamemap in (J) and out (G). If you have reached the end of the scale in one direction, the button that you can't use will be shadowed out.
  • Button for bringing up the ledger (H).
  • Button for bringing up the in-game option screen (I).

Terrain mode

Political mode

Economic mode

Infrastructure mode

 
  • Green provinces without any lines connecting them to others (A) have yet to get any upgrades to their infrastructure. An exception to this is provinces with upgrades that are surrounded by non-upgraded provinces, which won't have any lines connecting them to other provinces.
  • Green provinces with lines to other provinces (B) have gotten one or more infrastructure upgrades, but not enough to reach your current max infrastructure level. The more/thicker lines going from the province in question, the higher the infrastructure level in that province (it seems).
  • White provinces (C) have been upgraded to the maximum of what your current technology allows.
  • The small factory icons (D) appear in states where you have at least one factory. The icon will only appear in one of the state's provinces, and the exact province has no relevance. It is only to indicate that the state that province is part of contains one or more factories.
  • The animated "log-and-saw"-icon (E) indicates that construction is taking place in that province, either upgrading infrastructure or expanding fortifications.
  • Light brown provinces (F) belong to others, but apart from the color-indications, you can see the same information about them as well.

Revoltrisk mode

 

The revoltrisk mapmode shows you how rebellious your population is, and how inflicted your empire is with corruption.

  • Green provinces (A) are fairly peaceful and aren't likely to revolt any time soon.
  • Red provinces (B) are provinces with at least a certain risk of revolting, and should be looked at more closely to determine what goes on, and what you need to do to reduce the provinces' revoltrisk.
  • Light brown provinces (C) are provinces that belong to other countries.
  • Provinces afflicted with corruption of some kind, will have small red circular icons on them (D). Exactly which icon will vary between the assorted types of corruption.

General overviews

Country overview

States and colonies overview

Convoy screen

Population overview


Economic overviews

Budget window

Production overview

World market

Factory overview

Factory details

RGO details


POPs

Provincial POP overview

POP details


States & provinces

State overview

Province overview

Colonization screen


Military overviews

Military overview

Corps/flotilla overview

Unit details

Leaders overview

Recruitment screen

Deployment screens

Battle screen


Politics and reforms

Political overview

Party details

Political reform details

Social reform details


Diplomatic screens

Diplomatic overview

Create satellites

Negotiations (when at peace)

Peace negotiations


Research and science

Research overview

Field overview

Application details


The Ledger

The ledger warrants its' own guide, and won't be covered here.