Prestige is one of the most important concepts in Victoria. Your nation's prestige score represents the amount of glory and honor it has amassed over the years. It is the amount of respect given you by other countries. In effect, it determines your perceived rank among the countries of the world, and, as a result, it is the primary component in score calculation.
Prestige is not fixed. Though the most powerful countries begin the game with a few prestige points, a well run great power should have amassed several thousand prestige points by the end of the game.
- Claiming colonies.
- Winning wars: Even if you fail to take land from an enemy, a successful war can net your country a positive gain in prestige (though it will not necessarily be larger than that spend on the declaration).
- Humiliation: A humiliation treaty removes three hundred prestige points from the defeated and gives the victor a substantial amount of prestige in return. It also makes the next declaration of war against that country less costly in prestige, assuming the humiliation has brought them below -100.
- Enacting reforms.
- Researching culture techs and triggering associated inventions.
- Masters gain prestige based on the standing of their satellites.
- High defense spending
- Constructing capital ships: For each capital ship you build, you receive a certain amount of prestige. As of the newer patches, disbanding those ships casts no prestige, but having them sunk in battle does.
- Some events.
- Bankruptcy: between -300 and -900 (unconfirmed).
- Declaring war
- If the target has -100 prestige or less then it costs 1 prestige to attack them.
- If the target is close to or higher than your power level it will cost less than 100 prestige to attack them.
- If the target is far weaker than you, but has greater than -100 prestige it will cost 100 prestige to attack them.
- In V1.02 and onwards the hit for breaking a peace treaty is 100 prestige.
- Being humiliated in a peace treaty following a war: A humiliation treaty removes three hundred prestige points from the defeated and gives the victor a substantial amount of prestige in return. It also makes the next declaration of war against that country less costly in prestige, assuming the humiliation has brought them below -100.
- Trading technology: Any technology you give to another country that is not matched by a corresponding province, claim, or other technology costs you ten prestige points.
- Changing intellectual establishments: each time you change you will lose ten prestige points.
- Some events.
Other uses of prestige
- Determines who has first dibs on goods offered on the world market.
- Diplomatic points: Once twenty-five prestige points have been attained, you will receive a quarter more points per year. At one hundred prestige points, you will receive a further quarter of a point. You will get another quarter at five hundred and twenty-five hundred prestige points as well.
- If you have negative prestige, you won't be able to open negotiations with other nations.
- When playing as an uncivilized country, you need 100 prestige to civilize yourself, as well as a 75 industrial and 25 military score.
- Inventions: The speed at which inventions follow the requisite technologies depends on your prestige.