Many of these pages are currently located outside VickyWiki. We are in the process of integrating the non-wiki overviews into VickyWiki, but this will still take some time.
Overviews and statistics
A list of cheat codes that can be used to get extra resources, cash, reduce militancy etc.
The combat modifiers that affect battles.
Crime and Corruption effects and how to get rid of them. Additionally, the effect of crime fighting spendings on the revolt risk is explained.
List of all national tags for use in events and modding
Overview of all cultures and whether they are considered to be "long-range" or "short-range"
Gives an overview of how much the various factories/RGOs cost, which techs activate them and some other relevant information.
Shows how the various leader traits affect the units commanded by a given leader.
The tunes of Victoria.
Shows the flow of resources through your production system; which resources that can be used in the production of other resources etc.
Shows the cost and the effect of political and social reforms.
It is a must to be familiar with the shortcut keys, otherwise you'll end up with deep frustration and carpal tunnel syndrome before 1840... ;)
Shows all the different applications you can research and inventions you can get, including prerequisites and effects.
Shows the statistics for the various unit types and attachments. The statistics are also available at the Paradox forums.
Shows how unit combat statistics and supply costs evolve over time with military research.
Overviews of the provinces in the game, ordered by assorted criterea:
Due to the increased number of Maps, they have been moved to a seperate article.
Calculations and formulaes
AKA "The throroughly methodical Traditional Academic Circle"
Describes how each POP's income is calculated.
Explains how POPs spend their income and buy goods from the World Market.
Explains how the overall score and the PRE/IND/MIL ratings are calculated.
Explains how the output of RGOs and factories are calculated.
Describes how research points are calculated.