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Supply and demand for goods
Victoria's economy is an open one, meaning that, like all open economies, the price of goods is determined by supply and demand. As mentioned earlier, all types of POPs have different demands. The game keeps track of how much of each good (furniture, clothing, precious metal, automobiles, etc.) is produced on the market, as well as how many POPs are demanding them. Based on the amount of demand for goods, and their relative scarcity, the game will churn out a number for the price of that item. This number is found in the standard, humdrum, Econ 101 supply-and-demand graph.
Because of the game's reliance on this system to calculate price, you can, of course, manipulate it. To do this, you simply have to understand the way supply and demand systems work. If the demand goes down, the price drops, but if the demand goes up, so does the price. Similarly, if the supply drops, the price of the remaining items will rise as well. Therefore, if you are a large producer of a certain item—precious item (precious metals, for example—and example) and are unsatisfied with the price per unit you are receiving, all you have to do is stop selling the good for a little while. As required by the system, the price will rise. Once the cost of the good has reached a satisfactory level, you can sell your stockpile and reap enormous cash benefits. Of course, flooding the market that way will drop the price back down to a more reasonable level. Be cautious, though, for messing around with the supply of certain items can increase your POPs militancy, because they, along with everyone else, will have trouble getting them.
== Stockpiles and the need for them ==

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