Difference between revisions of "Guide to the Ledger"

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Victoria is a complex game. As you learn how to play the game, starting with a smaller, simpler nation like Belgium, eventually you may want to try your hand in a larger and more powerful nation, such as United Kingdom or Russia. Even if you don't, as you get better at Victoria, your nation will probably grow bigger, potentially turning the administration of your nation into a nightmare. There are some options you can set, such as letting the AI handle the world market trade, handle assigning your workers to factories and RGOs, handle convoys, or auto create leaders. But, the AI may not be able to handle some important details, such as upgrading your low railroad level provinces to higher levels, converting your POPs to more useful POP types, finding unemployed population, reinforcing your most depleted divisions, finding what factories to build based on world market's supply, demand, and price, finding where your iron or sulfur producing provinces are and upgrade them quickly and easily.

Some of those tasks are trivial, when your nation is small where one screen will capture your entire nation. As a big nation, especially one that spans the globe, it is not possible. It is much faster and more efficient to use your ledger to find the information you need to know and act upon it. This is why you need to learn the ledger and learn the ledger well. The ledgers is also useful to players who wish to conduct warfare. You can learn how many divisions your target has, how many are cavalry, dragoon, or infantry. How many ships and what kind of ships are they? You also can find yourself seeking the "Conservative Empire"-unification for Germany; the ledger also tells you which of those German minors that have turned into democracies, since they need to be "dealt with" before the CE can trigger.

Ledger for warfare

Summary and military ones are the ones you should be using. The first page shows simply ranking, prestige, military and industrial score. Skip to the next one, it will tell you each country's population number, number of provinces, literacy level, manpower, number of divisions, number of ships in their navy, and other useful information. If you are planning to wage a war, besides checking that country's current diplomatic status, it is also a good idea to check that country's information here. How many divisions does it have? Can you beat it? If the enemy has 100 standing army divisions while you have only 1, it is probably not a good idea to declare war against such nation, unless that nation is hopelessly behind in tech compare to you. If you want to increase your country's population, the best way is to go to this screen as well. Sort by population size, then pick an uncivilized nation with low number of provinces but high in population number.

Military for world army

Here you can find out how many division each nation has as well as how many infantry, calvary, and dragoon every nation has.

Military for world navy

Here you can find out how many ships each nation has as well as how many man o war, frigate, iron clad, monitor, commerce raider, battleship, dreadnaught, cruiser, clipper, and steamer every nation has.

Your own army ledger

Here you can sort by division strength in order to quickly find the weakest divisions and reinforce them quickly. You can also sort by name or location to find some particular divisions quickly.

Your own navy ledger

Here you can sort by location, unit type, strength in order to find what you want quickly.

Ledger for economic development

Population ledger

Here you can use your ledger to help you manage your population. If you click on the "size" column, you can identify your largest POPs and those which are about to split. Clicking on the "work" column lets you find all your unemployed POPs and put them to work (A similar capability is on p. 12 of the ledger in the "unassigned" column). The "culture" column lets you find where those POPs are that are not part of your state culture; double click on them to convert them into soldiers. This frees up some of your state-culture POPS to be craftsmen, clerks, or officers.

Sorting by culture, population type, and employment are all very useful ways to speed up the management of your population. Note, however, that you cannot convert a POP into soldier nor demobilize a soldier population in this ledger. You need to double click on the POP on the map and convert there.

Resource Province ledger

Here you can sort by resource type to quickly pick out the provinces with resources you want to expand. Sort by railroad level so you can quickly upgrade the railroad level of your lowest railroad level provinces. You can also build forts in the ledger if you choose.

World Market ledger

Here you will find the leading producer of each product as well as supply, demand, and price of each product. It is useful to sort by supply, demand, or price and see what products to produce to make more money.

Column Description
Total production How much is being produced worldwide.
Supply How much is getting to the WM. This equals Total Production minus what the producers use themselves.
Demand How much demand for the item currently remains unsatisfied by the WM.
Domestic How much your pops want. Note the figure shown here is 10 times greater than the real number for some reason.
Price Price
Need How much you need to run all your factories
Used How much your actually use each day.
Traded How much you buy or sell each day. Negitive numbers are sales.
Daily prod How much you make each day.
Stockpile How much you currently have.

Emigration ledger

If you want to know if you might be able to claim statehood in some remote colonies or find a good place to put down another factory, due to immigration, here is where to go.

Factory ledger

The factories ledger (p. 11) lets you do 4 important things, making it one of the most valuable pages:

(1) It lets you quickly identify unprofitable factories. Especially at the beginning of the game, identifying and closing such factories can often be the difference between having a positive cash flow and a negative one.

(2) It shows you which factories are understaffed. By clicking on the factory, you can immediately go to the state where it is located and convert POPs into craftsmen or clerks.

(3) You can see where opportunities for expansion exist. Do you have an excess of fabric? Consider building a new clothing factory. Do you lack enough glass for your liquor and wine factories? The column labeled "lacking" will show this.

(4) If you find that the cash flow numbers on the main page are continually bouncing around, the "lacking" column in the factories ledger can often help you find the cause. By advancing one day at a time and checking the factories ledger each day, you will eventually see which critical resource is creatng a bottleneck in your production and therefore hurting the profitability of your factories and the balance of your overall economy.