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Industrial Overview

This overview has its' own discussion thread at the Paradox forums
Updated for version 1.03

Factories

Name Cost to build Raw materials Activating techs
£ Machine parts Iron Coal Timber Cement Steel Electric gear
File:Steel factory.jpg Steel factory 5000 1 10 10 2 iron
2 coal
Freedom of trade (T3301)
File:Cement factory.jpg Cement factory 1000 1 10 10 2 coal Freedom of trade (T3301)
File:Glass factory.jpg Glass factory 1000 3 10 10 2 coal From start
File:Fuel refinery.jpg Fuel refinery 20000 10 10 10 2 oil Cracking (I553)
(Organic chemistry (T5404))
1880->1890->
File:Ammunition factory.jpg Ammunition factory 1000 7 10 10 1 sulphur
1 coal
1 iron
Freedom of trade (T3301)
File:Small arms factory.jpg Small arms factory 1000 7 10 10 1 ammunition
1 steel
Freedom of trade (T3301)
File:Artillery factory.jpg Artillery factory 3000 10 10 10 1 explosives
1 steel
Freedom of trade (T3301)
File:Barrel factory.jpg Barrel factory 200000 50 50 50 1 automobile Infiltration (T1005)
File:Fertilizer factory.jpg Fertilizer factory 1000 10 10 10 2 sulphur Basic chemistry (T5401)
File:Explosives factory.jpg Explosives factory 3000 7 10 10 1 fertilizer
1 ammunition
Freedom of trade (T3301)
File:Dye factory.jpg Dye factory 1000 10 10 10 1 coal Synthetic dye (I550)
(Organic chemistry (T5404))
1880->1890->
File:Clipper shipyard.jpg Clipper shipyard 2000 10 10 10 2 fabric
2 lumber
2 timber
Clipper design (T2101)
File:Steamer shipyard.jpg Steamer shipyard 20000 20 10 10 3 steel
5 coal
Steamers (T2102)
File:Machine parts factory.jpg Machine parts factory 20000 5 10 10 1 steel
1 coal
Precision work (I511)
(Interchangable parts (T5103))
1840->1860->
Name £ Machine parts Iron Coal Timber Cement Steel Electric gear Raw materials Techs needed
File:Automoblie factory.jpg Automobile factory 100000 20 20 10 2 machine parts
1 electric gear
1 rubber
Daimler's Automobile (I500)
(Combustion Engine (T5005))
1876->1886->
File:Aeroplane factory.jpg Aeroplane factory 300000 20 20 20 2 machine parts
1 electric gear
1 rubber
Wright & Langley's aeroplanes (I501)
(Combustion Engine (T5005))
1893->1903->
File:Electic gear factory.jpg Electric gear factory 50000 30 10 10 1 rubber
1 coal
1 iron
Edison's lightbulb (I554)
(Electricity (T5405))
1869->1879->
File:Telephone factory.jpg Telephone factory 50000 10 10 20 2 glass
1 electric gear
Bell & Grey's telephones (I555)
(Electricity (T5405))
1856->1866->
File:Winery.jpg Winery 1000 3 10 10 3 fruit
0.25 glass
From start
File:Liquor distillery.jpg Liquor distillery 1000 3 10 10 3 grain
0.25 glass
From start
File:Canned food factory.jpg Canned food factory 1000 5 10 10 0.5 iron
1 cattle
1 grain
1 fish
Freedom of trade (T3301)
File:Fabric factory.jpg Fabric factory 2000 1 10 10 2 cotton Freedom of trade (T3301)
File:Regular clothes factory.jpg Regular clothes factory 2000 7 10 10 1 fabric
2 dye
Freedom of trade (T3301)
File:Luxury clothes factory.jpg Luxury clothes factory 10000 10 10 10 1 regular clothes
2 silk
Freedom of trade (T3301)
File:Lumber mill.jpg Lumber mill factory 1000 1 10 10 2 timber Freedom of trade (T3301)
File:Paper mill.jpg Paper mill factory 3000 7 10 10 1 lumber Freedom of trade (T3301)
File:Furniture factory.jpg Furniture factory 2000 7 10 10 1 lumber
2 timber
Freedom of trade (T3301)
File:Luxury furniture factory.jpg Luxury Furniture factory 10000 10 10 10 1 furniture
4 tropical wood
Freedom of trade (T3301)
Name £ Machine parts Iron Coal Timber Cement Steel Electric gear Raw materials Techs needed

Technology that affects these numbers

Note: the cost changes below apply also to colony buildings i.e. : trading post, coaling station, mission and colonial fortress.

Commerce technologies
Investment Banks (T3004) Reduces factory build cost by 5%
Polypoly Structure (I352) Reduces factory build cost by 25%, but increases upgrade cost by 10% Only one of these will trigger
Oligopoly Structure (I353) Increases factory build cost by 25%, but reduces upgrade cost by 10%
Monopoly Structure (I354) Increases factory build cost by 100%, but reduces upgrade cost by 25%
Patent (I357) Reduces factory build cost by 3%
Trademark (I358) Reduces factory build cost by 1%
Industry technologies
Semi-Automatization (T5104) Reduces factory build cost by 20%
Assembly Line (T5105) Reduces factory build cost by 20%
Electric Machinery (I517) Reduces factory build cost by 10%

Resource Gathering Operations (RGOs)

All RGO's available from the start, except oil rig, which requires Freedom of trade (T3301).

Name Cost (£)

V1.03/1.04

Name Cost (£)

V1.03/1.04

Name Cost (£)

V1.03/1.04


File:Cattle ranch.jpg Cattle ranch 100 / 200     File:Coal mine.jpg Coal mine 100 / 500     File:Coffee plantation.jpg Coffee plantation 100 / 200
File:Cotton plantation.jpg Cotton plantation 100 / 200     File:Dye plantation.jpg Dye plantation 100 / 200     File:Fishing wharf.jpg Fishing wharf 100 / 200
File:Grain farm.jpg Grain farm 100 / 200     File:Iron mine.jpg Iron mine 100 / 500     File:Oil rig.jpg Oil rig 500 / 500
File:Opium plantation.jpg Opium plantation 100 / 200     File:Orchard.jpg Orchard 100 / 200     File:Precious metal mine.jpg Precious metal mine 100 / 500
File:Rubber lodge.jpg Rubber lodge 100 / 200     File:Sheep ranch.jpg Sheep ranch 100 / 200     File:Silkworm ranch.jpg Silkworm ranch 100 / 200
File:Sulphur mine.jpg Sulphur mine 100 / 200     File:Timber lodge.jpg Timber lodge 100 / 200     File:Tobacco plantation.jpg Tobacco plantation 100 / 200
File:Tea plantation.jpg Tea plantation 100 / 200     File:Tropical wood lodge.jpg Tropical wood lodge 100 / 200