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  • Running the military is an important aspect of a successful game of Victoria. Given the aggressiveness of the contest between Great Powers, the military can often
    14 KB (2,188 words) - 14:34, 3 February 2019
  • have more efficient crime fighting and military research. Societies upholding liberty will speed up non-military research, and societies valuing Equality
    7 KB (1,044 words) - 13:34, 3 February 2019
  • Lobbying (2), Military-Political Decision-making (1), Military-Political Decision-making (2), Local Military Government (1), Local Military Government (2)
    32 KB (3,010 words) - 11:57, 18 March 2017
  • War (category Military) (section Military Access)
    diplomat to declare the war. Generals and Admirals can make or break a military. A nation with an otherwise weak navy can have its way on the seas if it
    19 KB (3,169 words) - 08:31, 4 February 2019
  • Prerequisite Techs/ Inventions: Military Directionism, Clausewitzian Theory, NOT Local Military Government (1), NOT Local Military Government (2), "Clausewitzian
    59 KB (6,500 words) - 11:57, 18 March 2017
  • The Navy (category Military)
    "There is a homely old adage which runs: "Speak softly and carry a big stick; you will go far." If the American Nation will speak softly, and yet build
    10 KB (1,494 words) - 12:58, 25 March 2017
  • of the countries initiated the war. Full alliances (known in the game as Military Alliances) are for all circumstances, including when one ally declares
    14 KB (2,275 words) - 14:25, 3 February 2019
  • Unit Progression Overview (category Military)
    available to civilised nations develop as you research. The development of military technology in Victoria is a haphazard business with 25 different technologies
    3 KB (595 words) - 11:58, 18 March 2017
  • Every country can create a mobilization pool. To do this, open up the military screen and look at the bottom right. There you should see three buttons:
    6 KB (998 words) - 12:58, 25 March 2017
  • The complete Victoria manual (category Military) (section Military Policies)
    have more efficient crime fighting and military research. Societies upholding liberty will speed up non-military research, and societies valuing Equality
    893 bytes (27,224 words) - 11:58, 18 March 2017
  • The Military Determinism Mod (category Military)
    emphasize either morale or organization in the future development of your military technology. Additionally in the navy technology tree there are random assignments
    18 KB (2,207 words) - 11:58, 18 March 2017
  • Modding Leaders (category Military)
    (Original text by Havard) The leaders in Victoria are defined in files for each country - leaders.tag - located in the VICTORIA\db\leaders folder. In addition
    3 KB (313 words) - 11:57, 18 March 2017
  • Combat Modifiers (category Military)
    This is a not entirely compete list of what affects combat efficiency. It is a list of information I picked up while playing the game. If you have more
    3 KB (365 words) - 11:57, 18 March 2017
  • AI nations. A mod that allows players to choose which military attitude and doctrines their military should follow, rather than getting them at random. A
    1 KB (163 words) - 11:57, 18 March 2017
  • research and the technologies it brings is crucial to a successful game. Military technologies can give you an edge over your enemies in war; cultural technologies
    8 KB (1,104 words) - 12:59, 25 March 2017
  • well, consider yourself a Vicky genius. The Score needed to civilize 25 Military Score 75 Industry Score 100 Prestige (Remains Unchanged) If you are playing
    2 KB (336 words) - 11:57, 18 March 2017
  • called a Military Dictatorship governed by the Admirality. ID: 260 Prerequisite Techs/ Inventions: Naval Directionism, Naval Hero Thesis, NOT Military-Political
    80 KB (9,435 words) - 11:57, 18 March 2017
  • can trigger. Summary and military ones are the ones you should be using. The first page shows simply ranking, prestige, military and industrial score. Skip
    7 KB (1,065 words) - 11:57, 18 March 2017
  • colonial manpower. Troops produced here have “Native” status (see section “The Military”), but this can easily be overcome by strength of numbers or talented generals
    7 KB (1,064 words) - 14:27, 4 February 2019
  • Ledger F7 Open Country overview F8 Open Territorial information view F9 Open Military overview F10 Opens the option menu F11 Saves a screenshot as a bitmap on
    2 KB (76 words) - 11:57, 18 March 2017

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